Crafting Magic Items

In order to craft magic items, craftsmen harness the magics of the world, in the form of magical essence. These come in many forms: gems, creature parts, rare herbs, and magical metals are but a few.

Magic item prices

Buying magic items outright from an artisan or dealer is very expensive, as they have to be crafted without knowing there is a buyer. When selling magic items, most merchants offer you half this amount of gold. As always, specific magic items may be more or less expensive, if they are even for sale at all.

RarityCost (permanent)Cost (Consumable)
Common75 (25+2d4×10) gp50 (25+2d4×5) gp
Uncommon800 (100+2d6×100) gp160 (20+2d6×20) gp
Rare2750 (1000+2d6×250) gp550 (200+2d6×50) gp
Very Rare14000 (5000+2d8×1000) gp2800 (1000+2d8×200) gp
Legendary47500 (25000+2d8×2500) gp9500 (5000+2d8×500) gp

Downtime: Crafting

Item RarityOther material costs (permanent)Time (permanent)Other material costs (consumable)Time (consumable)
Common50 (1d4×25) gp1 workweek (makes 2 (1d4))50 (1d4×25) gp1 workweek, makes 10 (3d6)
Uncommon250 (2d4×50) gp1 workweek250 (2d4×50) gp1 workweek, makes 5 (2d4)
Rare700 (2d6×100) gp1 workweek350 (2d6×50) gp1 workweek, makes 2 (1d4)
Very Rare3250 (3d8×250) gp2 (1d4) workweeks650 (3d8×50) gp1 workweek
Legendary13500 (5d10×500) gp5 (2d4) workweeks2700 (5d10×100) gp2 (1d4) workweeks

To fuel magic items, you need to infuse the item with magical essence. The crafting also requires mundane materials and reagents, which is abstracted into a gold cost. If an NPC artisan is hired to do the crafting, the gold cost is doubled, representing a fee. The artisan might reduce or waive this fee as a reward for a quest, or be haggled down to a better price.

The DM determines what essences are required for crafting a particular item. Most permanent items require two essences of the same rarity as the item, while consumable items generally require a single essence. Some items might require a particular essence or material to craft.

For example, crafting a pair of Bracers of Defense, a rare item, requires a rare earth essence and a rare lawful essence. An earth elemental core and a 500gp amethyst would fulfill this. In addition, the crafting requires ~1400gp of other materials and would take one week to complete for a character that is proficient with either smith's tools or jeweler's tools.

Proficiency and Expertise

You can only craft items using tools you are proficient with. For example, proficiency with Smith's Tools lets you craft metallic weapon and armor, and proficiency with Weaver's Supplies is used to create robes and clothing.

If you have Expertise with the tool in question, you can roll twice for the cost and time or amount created, choosing which result to keep. It is very rare for NPCs to have Expertise in their tools.

Example recipes

The following table contains a handful of example recipes. As always, the DM will listen to well-thought out arguments for why a different essence or proficiency should apply.

ItemEssencesTool proficiency
Arcane Octo-sphereLawful + Earth (obsidian)Mason's tools
Initiate's StaffAir + Earth + Fire + WaterWoodcarver's tools
Doss LutePositive + ChaoticWoodcarver's tools
Immovable RodLawful + LawfulSmith's tools
Windsilk LeathersAir (windsilk) + WaterLeatherworker's tools
Blink BootsChaotic (blink dog leather) + AirCobbler's tools
Bracers of DefenseEarth + LawfulSmith's tools or Jeweler's tools
Flame TongueFire + ChaoticSmith's tools
MindsaberLawful + PsionicTinker's tools
Illusionist's BracersChaotic + LawfulWeaver's tools
AntumbraLawful + PositiveGlassblower's tools
Holy AvengerPositive + Fire + Lawful (adamantite metal)Smith's tools
Healing PotionPositive or Water*Herbalism kit or Alchemist's supplies
Noxious PoisonNegative or Earth*Poisoner's kit
Dragonscale ArrowAny (dragon scales)**Woodcarver's tools
Potion of HeroismLawfulHerbalism kit or Alchemist's supplies
Potion of ResistanceAny***Herbalism kit or Alchemist's supplies

* - the rarity of the essence determines the magnitude.

** - if you use a higher-level essence, you can probably craft more arrows in a given timeframe.

*** - the type of the essence used determines which damage type the potion provides resistance to.

Masterwork equipment

Basic +1/+2/+3 armors and weapons are not necessarily enchanted per se, instead being masterfully crafted using processes that imbue them with subtle magical strength. These items can be crafted using any two essences of the same rarity as the resulting item.

Downtime: Disenchant item

Just as magic items can be constructed from essences, so too can essences be recovered from items. This is a destructive process, but provides a way of reusing items that are less useful to the situation at hand.

Using one workweek of downtime, you can destroy a magic item, gaining an essence of its rarity. Usually, this essence has the type of one of the essences used to craft that particular item.