Bloodbeast
Large Ooze, Chaotic Evil
| Mod | Save | Mod | Save | Mod | Save | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 22 | +6 | +6 | DEX | 6 | -2 | -2 | CON | 21 | +5 | +8 |
| INT | 2 | -4 | -4 | WIS | 13 | +1 | +4 | CHA | 9 | -1 | -1 |
Amorphous: The bloodbeast can move through a space as narrow as 1 inch wide without squeezing.
Bloodborne: The first time the bloodbeast becomes Bloodied, it instantly restores the use of its Blood Spray and it has advantage on all attacks it makes for 1 minute.
Aversion to Healing: If the bloodbeast is magically healed by a creature other than itself, it instead takes damage equal to the amount healed, and it has disadvantage on attacks until the end of its next turn.
Actions
Multiattack: The bloodbeast can make two attacks.
Blood Pseudopod: Melee weapon attack: +9, reach 5ft. Hit: 19 (3d8+6) bludgeoning damage, and the target must succeed on a DC 16 Constitution saving throw. On a failed save, they take 18 (4d8) Necrotic damage, the bloodbeast also restores hit points equal to the damage dealt, and the target is Cursed. If the target is reduced to 0 hit points while cursed in this way, they are instantly turned into a bloodbeast under the DM's control.
Bonus Actions
Blood Spray (recharge 5-6): All creatures in a 60-foot line that is 5 feet wide must make a Dexterity saving throw. On a failed save, they take 21 (6d6) Necrotic damage and their movement speed is halved until the end of their next turn. On a successful save, they take half damage only.
Appearing as an unspeakable mass of viscera and offal, a bloodbeast is one of the true horrors of the world. Bloodbeasts are the results of a viral necromantic curse, and their only purpose is to create more bloodbeasts by spreading the curse further.
There are legends of villages where a single bloodbeast infected hundreds of innocents, forcing a quarantine of the village for several years until the bloodbeasts starved to death.
The only known weakness of a bloodbeast is that healing seems to weaken the creature. Scholars theorize that this is due to their ferocity being linked to a never-ending cycle of self-consumption, which is momentarily halted by the healing.