Radiant Guardian
Medium Celestial, Lawful Neutral
Mod | Save | Mod | Save | Mod | Save | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
STR | 1 | -5 | -5 | DEX | 10 | +0 | +3 | CON | 16 | +3 | +3 |
INT | 6 | -2 | -2 | WIS | 18 | +4 | +4 | CHA | 10 | +0 | +3 |
Emitter: The guardian sheds bright light within 5 feet, and dim light for another 5 feet.
Illusory Nature: The guardian does not need to eat, breathe, or sleep. A Dispel Magic spell cast on the guardian deals 39 (6d12) force damage to it.
Magic Resistance: The guardian has advantage on saving throws against spells and other magical effetcs.
Actions
Pacifying Strike: Melee spell attack: +7 to hit, range 5ft. Hit: 13 (2d8+4) radiant damage, and the target is surrounded by radiant motes of energy. If the target makes an attack before the end of their next turn, they take 9 (2d8) radiant damage.
Bonus Actions
Judgment (recharge 5-6): The guardian attempts to make a target within 30 feet kneel in penitence. The target must make a DC 15 Wisdom saving throw or be Stunned until the end of its next turn. A creature who fails their save by 5 or more also gains a level of Exhaustion.