Radiant Guardian

Medium Celestial (CR 5 Soldier)

Radiant Guardian

CR 5soldier

Medium Celestial, Lawful Neutral

AC
17
HP
82
Init
+0
speed
40ft
dark
120ft
Percep
17
Prof
+3
ModSaveModSaveModSave
STR1-5-5DEX10+0+3CON16+3+3
INT6-2-2WIS18+4+4CHA10+0+3
SkillsPerception +7Insight +7Religion +1
ResistancesBludgeoning, Piercing, Slashing from nonmagical weapons, Radiant
ImmunitiesPoison, Blinded, Grappled, Restrained, Prone, Poisoned, Exhaustion, Paralyzed, Petrified
LanguagesUnderstands Celestial, but can't speak.

Emitter: The guardian sheds bright light within 5 feet, and dim light for another 5 feet.

Illusory Nature: The guardian does not need to eat, breathe, or sleep. A Dispel Magic spell cast on the guardian deals 39 (6d12) force damage to it.

Magic Resistance: The guardian has advantage on saving throws against spells and other magical effetcs.

Actions

Pacifying Strike: Melee spell attack: +7 to hit, range 5ft. Hit: 13 (2d8+4) radiant damage, and the target is surrounded by radiant motes of energy. If the target makes an attack before the end of their next turn, they take 9 (2d8) radiant damage.

Bonus Actions

Judgment (recharge 5-6): The guardian attempts to make a target within 30 feet kneel in penitence. The target must make a DC 15 Wisdom saving throw or be Stunned until the end of its next turn. A creature who fails their save by 5 or more also gains a level of Exhaustion.