Arcane Chains

Level
5th
Casting Time
1 Action 
Range/Area
60 ft  (15 ft )
Components
V, S, M
Duration
1 Minute
School
Evocation
Attack/Save
DEX save  
Damage/Effect
Force  

All creatures within a 15-foot sphere centered on a point within range must make a Dexterity saving throw. On a failure, creatures are leashed to the point with glowing arcane chains of force. While the chains hold, the creature's movement speed is halved, and attacks against the target has advantage. If a creature moves or teleports beyond the radius, the chains snap, dealing 27 (5d10) force damage to the creature. A creature can also take an action to repeat the saving throw, ending the effect harmlessly on a success.

At higher levels. When you cast this spell using a spell slot of 5th level or higher, the radius increases by 5 feet and the damage increases by 1d10 for each slot level above 6th.

- (a small length of mithril chain)

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