Soul Brandish

Level
3rd
Casting Time
1 Bonus Action 
Range/Area
Self  (30 ft )
Components
V, S, M
Duration
1 Round
School
Necromancy
Attack/Save
DEX save
Damage/Effect
Necrotic

You sap the vigor of nearby creatures to empower your weapon.

Each creature within 30 feet must make a Constitution saving throw. On a failure, damage they deal with Strength- or Dexterity based attacks is halved. Additionally, your next attack with the melee weapon used as the component for this spell before the end of your turn deals additional necrotic damage for each creature that failed its save.

Using a Higher-Level Spell Slot: The additional damage per creature increases by 1d6 for each slot level above 3rd.

- (a melee weapon worth atleast 1sp)

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