You leap high in the air with supernatural strength before crashing down in an unoccupied space you can see within 30 feet. All creatures within 5 feet of that location must make a Dexterity saving throw or take 2d6 bludgeoning damage and fall Prone. On a successful save, they take half damage and do not fall prone. A creature that is larger than you does not fall Prone.
Using a Higher-Level Spell Slot: The damage increases by 1d6 and the range increases by 10 feet for each level above 2nd.
paladinrangerspellsword