Unstable Shield

Level
2nd
Casting Time
1 Reaction 
Range/Area
Self
Components
V, S
Duration
1 Round
School
Abjuration
Attack/Save
None  
Damage/Effect
Warding  

An crackling barrier of unstable force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack.

When an attack misses you while your Unstable Shield spell is active, the attacker is immediately hit with a single Magic Missile bolt, which deals 3 (1d4+1) force damage. If you are hit by the Magic Missile spell, you take no damage from it and reflect double the amount of bolts back at the caster.

If a Magic Missile bolt would bounce between two Unstable Shields indefinitely, both shields overload and send out an uncontrollable explosion of Magic Missile bolts. Each creature within 30 feet of either caster (not including themselves - but they can be hit by the other explosion) are hit by 2 (1d4) Magic Missile bolts, each dealing 3 (1d4+1) force damage. Both Unstable Shields are then removed.

Using a Higher-Level Spell Slot: The number of bolts reflected at attackers is increased by one and the number of bolts reflected if it overloads increases by 1d4 per spell level above 2nd,

- (which you take when you are hit by an attack or targeted by the Magic Missile spell)

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