Luck Domain

Subtly Bend Events in Your Favor

While gods of luck are commonly invoked in times of need by common people, true clerics of those gods are far more rare. Clerics with true divine backing are simply be a bit more likely to succeed than others, almost regardless of the task at hand. In Estia, halflings commonly worship Idun, the Goddess of Prosperity. Other gods of luck and chance include Tyche and Tymora.

Level 3: Domain Spells

You always have certain spells prepared after you reach the Cleric level shown in the following table.

Cleric LevelSpells
3rdBane, Bless, Enhance Ability, Mirror Image
5thPlant Growth, Haste
7thConfusion, Divination
9thGeas, Synaptic Static

Level 3: Thumb on the Scale

When you or an ally within 30 feet of you fails a d20 Test, you can use your Reaction to add a d4 to the result, potentially turning failure into success. If the roll is still a failure, you do not expend a use of this feature. You can use this feature a number of times equal to your Wisdom modifier, and you regain all uses when you finish a long rest.

Level 3: Channel Divinity: Bad Omens

When a creature you can see within 30 feet makes an attack roll against you or a saving throw against one of your spells, you can expend a use of Channel Divinity to apply a d4 penalty to that roll.

Level 6: Thumbs on Many Scales

You regain all uses of Thumb on the Scale when you finish a short rest, and the die for that ability and Channel Divinity: Bad Omens increases to a d6.

Level 17: Miraculous Recovery

When you fail a saving throw, you can choose to succeed instead. Once you use this feature, you cannot do so again until you finish a long rest.

Additionally, the die for Thumb on the Scale and Channel Divinity: Bad Omens increases to a d10.