While gods of luck are commonly invoked in times of need by common people, true clerics of those gods are far more rare. Clerics with true divine backing are simply be a bit more likely to succeed than others, almost regardless of the task at hand. In Estia, halflings commonly worship Idun, the Goddess of Prosperity. Other gods of luck and chance include Tyche and Tymora.
Level 3: Domain Spells
You always have certain spells prepared after you reach the Cleric level shown in the following table.
Cleric Level | Spells |
---|---|
3rd | Gift of Alacrity, Bless, Fortune's Favor, Mirror Image |
5th | Plant Growth, Haste |
7th | Confusion, Death Ward |
9th | Geas, Synaptic Static |
Level 3: Thumb on the Scale
When you make a d20 Test, you can use your Reaction to add a d4 to the result. You can do this after you see the roll, but you must decide to do so before the DM says whether or not the roll succeeds or fails. You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all uses when you finish a long rest.
Level 3: Channel Divinity: Bad Omens
When a creature you can see within 30 feet makes an attack roll against you or a saving throw against one of your spells, you can expend a use of Channel Divinity to use Thumb on the Scale to apply a penalty to that roll. This does not expend your regular uses of Thumb on the Scale.
Level 6: Thumbs on all the Scales
You can use Thumb on the Scale as a reaction when an ally makes a d20 Test within 30 feet of you, and the die you roll becomes a d6.
Level 17: Miraculous Recovery
When you fail a saving throw, you can choose to succeed instead. Once you use this feature, you cannot do so again until you finish a long rest.
Additionally, the die you roll for your Thumb on the Scale feature is now a d10.