Stormsoul

Invoke the Tempest Within You

With innate power from the Elemental Plane of Air, the Stormsoul roils the battlefield with their awesome magic. A true Stormsoul is an invaluable member of a ship's crew, and many earn their living as a pilot, guiding ships across treacherous waters, protecting both from weather or pirates. This is an update of the 5e14 Storm Sorcery subclass.

When you create a Stormsoul, think about how you gained your powers. Did you have a near-death experience at sea? Were you born during a particularly heavy storm? Is there a djinn somewhere in your ancestry? Perhaps you were simply hit by lightning one day, which blessed you with these powers?

Level 3: Tempestuous Magic

You always have certain spells prepared after you reach the Sorcerer level shown in the following table.

Sorcerer LevelSpells
3rdThunderwave, Feather Fall, Shatter, Gust of Wind
5thLightning Bolt, Thunder Step
7thStorm Sphere, Control Water
9thMaelstrom, Control Winds

Level 3: Wind Speaker

When you cast a spell on your turn using a spell slot, you can use a bonus action to fly up a number of feet equal to five times your proficiency bonus, without provoking opportunity attacks.

Additionally, you learn to speak, read, and write Primordial, including its dialects.

Level 6: Heart of the Storm

When you use a Metamagic option on a spell that deals thunder or lightning damage with a spell, you can add your Charisma modifier to the damage.

Additionally, you gain resistance to lightning and thunder damage, and you become immune to the Deafened condition.

Level 6: Storm Guide

Your powers lets you influence the weather around you.

If it is raining, you can use an action to cause the rain to stop fallin gin a 20-foot emanation from you. You can end this effect as a bonus action.

If it is windy, you can use a bonus action to change the direction that the wind blows in a 100-foot emanation from you for one minute, or until you use this feature again. This feature doesn't alter the speed of the wind.

Level 14: Wind Incarnate

While Innate Sorcery is active, you gain a flying speed equal to your walking speed, and you can hover.

Additionally, once per long rest, you can cast Wind Walk without spending a spell slot.

Level 18: Roiling Fury

Whenever a creature hits you with an attack, you can use your reaction to shock them with lightning. The attacker must make a Dexterity saving throw against your spell save DC. On a failure, they take lightning damage equal to your Sorcerer level, and it cannot attack you again until the end of your next turn.

Additionally, you become immune to thunder and lightning damage.