Astrologer

Read the Omens in the Stars

Wizards who study the celestial spheres know that it holds many secrets. By correctly deciphering the complex interplay of the sun, moon, and stars, astrologers gain insight into future events on a much closer scale. Through their research, they also gain the power to wield the power of the heavens against their enemies.

Many leaders, be they social, political, economical, religious, military, or other, employ these wise sages to make predictions as to the best time to act - or to not act.

Level 3: Eclipse

Once on your turn when you deal Radiant damage to a creature, you can choose for the creature to come under the effects of either a Solar or Lunar eclipse.

  • Solar Eclipse: The target takes additional radiant damage equal to your Intelligence modifier.
  • Lunar Eclipse: The target subtracts 2 (1d4) from the next Test it makes before the end of your next turn.

Once you use either eclipse, you must either wait 1 minute or use the other one before you can use that one again.

Additionally, you learn the Guidance and Starry Wisp cantrips.

Level 3: Lunar Phase

You always have Moonbeam prepared. When you cast it, roll on the following table to determine the phase of the moon, which alters the spell's effect. You can also try to predict the phase before you roll. If you correctly predict the phase, the spell's effective level increases by 1.

d4PhaseEffect
1WaningCreatures who fail their saving throw against the spell also have disadvantage on attacks until the end of their next turn.
2NewThe faint light of the beam only affects creatures of your choice.
3WaxingWhen a creatures fails their save against the spell, the next attack made against that creature before the spell ends has advantage.
4FullThe radius of the beam increases to 10ft, and the light inside is bright light.

Additionally, moving the beam on subsequent turns only requires a Bonus Action for you.

Level 6: Astral Omen

Your insight into the paths of the stars grants you glimpses of foresight. When a creature within 30 feet of you makes a d20 Test, you can use your Reaction to roll 1d4 and apply the number rolled as either a penalty or a bonus. You can do this a number of times equal to your Intelligence modifier, and you regain all uses when you finish a long rest.

Level 10: Evenstar Ascending

The universe seems to shows you the correct path to take when you need it most. At the start of your turn, you can choose to enter a state of precognition. Until the end of your turn, you have Truesight to a range of 120 feet, you have advantage on all d20 Tests you make, and enemies have disadvantage on all saving throws you inflict. Once you do this, you cannot do so again until you finish a short or long rest.

Level 14: Celestial Alignment

Targets of your Eclipse now suffer the effects of both eclipses at the same time, and the die for Lunar Eclipse and Astral Omen increases to a d6.