Martially minded societies value combat prowess and bravery. They train their children from a young age to fight and hunt. The path to the adventuring life lies wide open for these people. Tyr, Sif, and Uller are commonly revered deities in these cultures.
Many nobles in the Estian Islands are raised in a martial culture. It also dominates among the humans of Vanadis, living under the rule of the Pilgrim Knights.
Martial Features
You were trained in combat during your upbringing, which has made you ready to face the challenges of adventuring.
- Trained for War: You become eligible to pick Fighting Style feats, and you learn one such feat of your choice.
Martial Ideals
- Valor: Honor and bravery is the highest virtue. (Any)
- Ancestry: I live in the shadow of my forefathers. (Neutral)
- Achievement: Others will know of my deeds. (Neutral)
- Revenge: I will not forgive those who have wronged me. (Evil)
- Justice: I will only draw my sword when I am backed by the law. (Lawful)
- Conquest: I was born to rule, and I will not be denied. (Evil)