Optional Class Features

These features can be used when creating a character. They mostly exist to fix design holes in the original classes, shore up glaring weaknesses, or grant new interesting options.

Bard

Subtle Words

7th-level Bard feature

When you cast a spell through an instrument, you can expend a Bardic Inspiration die to attempt to conceal the somatic and verbal components of the spell as part of the performance. When you do so, you make a Performance check against onlookers' passive Perception (creatures who can cast spells have advantage, giving them a +5 bonus). Creatures whose passive Perception is lower than the result of your check does not notice a spell has been cast (although the effects might still be noticeable, depending on the spell).

Cleric

Poorfellow

1st-level Cleric feature

The following option is added to your Divine Order feature:

  • Poorfellow: You have renounced earthly possesions. When you are not wearing armor or a shield, your AC becomes 10 + your Dexterity modifier + your Wisdom modifier, and your movement speed increases by 5 feet.

Druid

Wild Shape

See Wild Shape for a feature that replaces Wild Shape with a template system, as well as an overhaul to the Circle of the Moon subclass.

Ranger

Relentless Focus

9th-level Ranger feature

You can concentrate on Hunter's Mark at the same time as you concentrate on another spell, and damage cannot break your concentration on Hunter's Mark. Additionally, the damage of Hunter's Mark increases by your Wisdom modifier.

Resilient Hunter

13th-level Ranger feature, which replaces Relentless Focus

You have advantage on saving throws inflicted by creatures marked with your Hunter's Mark.

Huntsman

20th-level Ranger feature, which replaces Foe Slayer

When you reduce a creature to 0 hit points on your turn, you can take another action. This can only happen once per turn.

Rogue

Opening Moves

6th-level Rogue feature

During the first round of combat, you can trigger Sneak Attack against any target that hasn't taken a turn in combat yet unless you have disadvantage on the attack.