Optional Class Features

These features can be used when creating a character. They mostly exist to fix design holes in the original classes, shore up glaring weaknesses, or grant new interesting options.

Artificer

Expanded Crafting

The following items are added to the Magic Item Plans tables:

ItemAttunement
Level 2+
Machinist's HammerNo
Arcane Octo-sphereNo
Level 6+
Crank-operated Arcane ScattershotNo
MoodbandYes
Level 10+
Rocket MaulYes
Duelist's WandYes
Stonesilk RobeNo
Level 14+
Greater Wand of Magic MissilesYes
Wand of the MaestroYes
Ashresin ArmorYes

Bard

Subtle Words

7th-level Bard feature

When you cast a spell through an instrument, you can expend a Bardic Inspiration die to attempt to conceal the somatic and verbal components of the spell as part of the performance. When you do so, you make a Performance check against onlookers' passive Perception (creatures who can cast spells have advantage, giving them a +5 bonus). Creatures whose passive Perception is lower than the result of your check do not notice a spell has been cast (although the effects might still be noticeable, depending on the spell).

Cleric

Poorfellow

1st-level Cleric feature

The following option is added to your Divine Order feature:

  • Poorfellow: You have renounced earthly possessions. When you are not wearing armor or a shield, your AC becomes 10 + your Dexterity modifier + your Wisdom modifier, and your movement speed increases by 5 feet.

Empowered Spark

5th-level Cleric feature

When you use Channel Divinity: Divine Spark, you can instead cast Cure Wounds, Inflict Wounds, or Guiding Bolt. When you reach level 11, the spells are cast at 2nd level, and when you reach 17th level, they are cast at 3rd level.

Druid

Wild Shape

See Wild Shape for a feature that replaces Wild Shape with a trait-based system, as well as an overhaul to the Circle of the Moon subclass.

Ranger

Relentless Focus

9th-level Ranger feature

You can concentrate on Hunter's Mark at the same time as you concentrate on another spell, and damage cannot break your concentration on Hunter's Mark. Additionally, the damage of Hunter's Mark increases by your Wisdom modifier.

Resilient Hunter

13th-level Ranger feature, which replaces Relentless Focus

You have advantage on saving throws inflicted by creatures marked with your Hunter's Mark.

Huntsman

20th-level Ranger feature, which replaces Foe Slayer

When you reduce a creature to 0 hit points on your turn, you can take another action. This can only happen once per turn.

Rogue

Backstab

9th-level Rogue feature

The damage dice of your Sneak Attack becomes d8s at 9th level and d10s at 17th level.

Opening Moves

6th-level Rogue feature

During the first round of combat, you can trigger Sneak Attack against any target that hasn't taken a turn in combat yet unless you have disadvantage on the attack.

Monk

Stance of the Mountain

2nd-level Monk feature, which replaces Unarmored Movement

Your martial arts uses brute force instead of speed. You gain the following benefits:

  • You gain proficiency with all Martial melee weapons, and all melee weapons count as monk weapons for you.
  • Whenever a Monk class or subclass feature uses your Dexterity score or modifier, you can use your Strength score or modifier instead.
  • When you Shove a creature, it is pushed a number of feet equal to five times your proficiency bonus.

Tenacity of the Mountain

9th-level Monk feature, which requires Stance of the Mountain and replaces Acrobatic Movement

You have advantage on all saving throws against effects that move you against your will, and you count as one size larger for the purposes of grappling and shoving creatures.