Centurion

Command your Unit in Battle

Five more of you, Antus, and I could have conquered the world. Emperor Regulus II

Some believe wars are won by great generals, but the generals would not get far without their loyal subordinates. No one can be everywhere on the battlefield at once, but well-trained junior officers with the mandate to carry out their orders in the best way they see fit can achieve almost the same effect. These soldiers are fearless in the face of the enemy and have the trust of their men.

This style of command was pioneered in the legions of the Teccan Empire, and many say it was crucial to their military dominance. Since the fall of the Empire, it has been widely copied, with both the Purple Legion and the Wardens employing similar tactics.

Level 3: Commander

Your role on the battlefield is to control the ebb and flow of battle and ensure your troops are following the battle strategy.

You can issue the following orders:

  • Taunt: You cast the Command spell as a Bonus Action, using Charisma as your Spellcasting modifier.
  • Charge: As a Bonus Action, you order a creature to attack. The creature can use their Reaction to move up to their speed and make a single weapon attack or cast a Cantrip.
  • Invigorate: When you activate Second Wind as a Bonus Action, a number of allies equal to your Charisma modifier are healed for the same amount.

You can only issue Orders to creatures within 60 feet of yourself who can hear and understand you. You can issue a number of Orders equal to your Charisma modifier, and you regain all uses when you finish a short or long rest.

Additionally, you gain proficiency in Intimidation, or Expertise if you already had proficiency.

Level 7: Order: Hold the Line

You lead from the front lines, inspiring your troops during battle. You learn the following Order:

  • Hold the Line: When you roll initiative, you give an exhorting warcry. You and a number of allies equal to your Charisma modifier gain Advantage on the roll. You cannot use this if you are Surprised or Incapacitated.

Additionally, you gain proficiency in Wisdom saving throws. If you already had it, you gain proficiency in a saving throw of your choice.

Level 10: Rally to the Banner

When you are reduced to 0 hit points, all allies within 60 feet gain the benefits of your Charge order, and you regain hit points equal to twice your level in this class. Once this happens, you must finish a long rest before you can do it again.

Level 10: Order: Joint Strike Force

The tide of battle can turn with a single, well-executed maneuver. You learn the following order:

  • Joint Strike Force: When you use Action Surge, one ally can use their Reaction and immediately take an additional Action. This action cannot be the Magic Action.

Level 15: Battlefield Promotion

If you have less than half your Orders (round up) when you roll Initiative, you regain Orders until you have that many.

Level 18: Primus Pilus

Whenever you issue an Order that targets a single creature, you can target an additional creature within range.